WIP color comp cut-out character for a freelance animation project. Hand-drawn and edited, textured and colored in Photoshop. The character will be assembled and rigged in After Effects for cut-out style animation.
www.gilestimms.com
WIP color comp cut-out character for a freelance animation project. Hand-drawn and edited, textured and colored in Photoshop. The character will be assembled and rigged in After Effects for cut-out style animation.
Above is a cutout animation character called ‘Chaz’ for the opening tile sequence that I am animating for the independent film, ‘Cooler’. I am also animating several animated sequences within the film.
This model sheet shows my cutout character design process and includes my initial character design hand drawn on paper with pencil, pen and ink, the cutout body bits colored and textured in Photoshop and the final character rig assembled in After Effects. I’ve also included screen shots of the cutout character in Photoshop (with the live action character reference) and the rigged character in After Effects.
‘Cooler’ is directed by Silas Howard and Ernesto Foronda.
‘Cooler’ on IMDB
Sketchbook drawings (pen and ink) colored, textured and composited in Photoshop.
ROBOT Love – Here’s a robot design I made for a character concept as part of a music video treatment. Hand drawn, edited in photoshop, built in 3D (2.5D) and rendered in After Effects.
Below is the pen and ink, original drawing showing the character design of the robot bits.
Fairly simple :)
I’ve been busy with freelance commercial work and have neglected my blog. Plus I had to upgrade WordPress and migrate to a new host, which I just completed this week. With the migration and upgrade complete I’ll be back to posting regularly. Anyway, above is a color comp, cut-out design and character design I put together for a music video treatment I submitted last year for Neil Diamond through RW Media. I didn’t get the gig :(
Faerie and baby color comp illustration for a freelance animation project. Hand drawn on paper and colored in Photoshop.
I thought I’d explain the design process for my characters from my animated music video, ‘Dead All Along.’
In the image above you can see the original character design drawing, top left. All the characters for ‘Dead All Along’ started on paper, first as blue pencil drawings, then as pen and ink. I scanned the drawing into photoshop and tweaked the levels so that I the texture of the paper is visible – I really wanted to make the ‘Dead All Along’ world seem as if it was a paper world, almost as though an Edward Gorey inspired book had come to life.
Once in Photoshop, I ‘cut out’ each part of the character so that it can be animated in a cut-out animation style within After Effects. This character didn’t have to animate too much so it only has 9 separate bits, including 2 heads for the blink (eye open, eye closed). You can see the separate body bits in the bottom right of the above image. I cut and separate the body bits using the polygonal lasso tool in Photoshop creating a loose outline of the body part.
For coloring, I like to color in Photoshop. I use Photoshop because I can easily combine textures with the original character drawing and also because I like to be able to experiment with color ideas. I typically use textures in my coloring process and the characters for ‘Dead All Along’ were also colored with a lot of textures. I keep a texture library of textures on my computer that are scans and photographs of textures, patterns etc. One of my favorite set of textures is a book of origami paper that I scanned in – I used several of these origami papers to color and texture the characters in ‘Dead All Along.’ I’m also fond of the Maxon collection of comic patterns, and I have several of these scanned that I use. Below you can see a screen-shot of my texture library (top), a screen-shot of the textures and layers of the coloring process in Photoshop (middle), and a sample of the texture palette I used for the bird (and yes, that is a wallpaper pattern from the 1970’s :)
Some character designs and color comps for a freelance gig I did for the client Walter Robot Studios. Hand drawn in pencil and pen and ink, colored in Photoshop.
Work in progress for my next project at UCLA. These are color comps and character designs for an animated music video for “Dead All Along” performed by the amazingly talented, Ceri Frost. This is a terrific song by Ceri.
Logline: Peekle the faun, a mystical animal link to nature, realizes that he and nature are dead to mankind.
The death spoken of in the song is the death of man’s reverence for nature. At one time, man recognized that animals represented a mystical link to nature and the divine. Peekle is a spirit animal or totem animal who linked man with nature and the divine, and facilitated man’s communion with nature and the divine. Now, man no longer sees the spirit animals and has forgotten how to commune with them. Peekle is therefore dead to men, and nature and the divine are lost to us. The words and music of nature no longer inspire men.
Work in progress, hand drawn and Photoshop.