The ghoulish trapper eagerly approaches. Framing inspired by Samurai Jack :)
Made with TVPaint. Work in progress.
www.gilestimms.com
The ghoulish trapper eagerly approaches. Framing inspired by Samurai Jack :)
Made with TVPaint. Work in progress.
Sad fox. Pencil test and layout sequence. Made with TVPaint. Work in progress
Pencil test for my clock sequence. I may go back and add a slight backward movement to the seconds’ hand and a slight cushion at the end – I remember my Gran’s mantle piece clock hands would move slightly backwards before moving forwards – plus it may count as a form of anticipation.
Made with TVPaint. Work in progress.
I am currently working on my 2nd year film for my MFA in Animation at UCLA. This is the layout and background design for the clock in Baxter’s house. This is a vertical panning background.
Drawn on a wacom in TVPaint. Work in progress.
The latest version of the animatic for my 2nd year film, as of last week. This was drawn in TVPaint and timed out with Final Cut. I think the timing is closer to what it should be, though the pacing of the film needs more work…among other things.
Work in progress, no sound.
At UCLA this Quarter, I’m enrolled in a Flash independent study. I decided to work on some animation exercises using my character design from my 2nd year film. This is a test for a jump sequence, with keyframes and breakdowns but no tweening.
Work in progress.
The revised fight scene animatic for my 2nd year film at UCLA. Drawn in TVPaint and timed out in Final Cut. Work in progress.
The latest version of the animatic for my 2nd year film, as of this week. I haven’t decided on a suitable title yet. This was all created with TVPaint (an amazing piece of software) and timed out with Final Cut.
Work in progress, no sound.
Character design and model sheet for Baxter, the main character in my animated film. I am currently working on my 2nd year film for my MFA in Animation at UCLA.
Second version of the story and animatic for my 2nd year film at UCLA. Work in progress with rough sound.